using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Pong
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public class Game1 : Microsoft.Xna.Framework.Game
    {



        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;
        SpriteFont Font;
        KeyboardState keyboard;
        Paleta paletaR;
        Paleta paletaL;
        Bola miniBall;
        Song music;  
        Texture2D background;
        Texture2D linha;
      



        public Game1()
        {



            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";



        }

      
        protected override void Initialize()
        {




            graphics.PreferredBackBufferWidth = 800;
            graphics.PreferredBackBufferHeight = 600;
            graphics.ApplyChanges();
            Window.Title = "Pong!";
            IsMouseVisible = true;
            base.Initialize();



        }

      


        protected override void LoadContent()
        {



            

            spriteBatch = new SpriteBatch(GraphicsDevice);
            background = Content.Load<Texture2D>("fundo");
            linha = Content.Load<Texture2D>("linha");
            paletaR = new Paleta(
               Content.Load<Texture2D>("paleta"),
               new Vector2(700, 300));

            paletaL = new Paleta(
                Content.Load<Texture2D>("paleta"),
                new Vector2(7, 300));

            miniBall = new Bola(
                Window,
                Content.Load<Texture2D>("bolaB"),
                new Vector2(),
                Content.Load<SoundEffect>("pong1"));

            music = Content.Load<Song>("good_music");


            Font = Content.Load<SpriteFont>("Arial");




            graphics.ApplyChanges();
            // TODO: use this.Content to load your game content here
        }

        /// <summary>
        /// UnloadContent will be called once per game and is the place to unload
        /// all content.
        /// </summary>
        protected override void UnloadContent()
        {
            // TODO: Unload any non ContentManager content here
        }

        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();
            paletaL.Update();

            // TODO: Add your update logic here

            base.Update(gameTime);
        }

        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            spriteBatch.Begin();
            spriteBatch.Draw(background, Vector2.Zero, Color.White);
            spriteBatch.Draw(linha, Vector2.Zero, Color.White);

            paletaL.Draw(spriteBatch);
            paletaR.Draw(spriteBatch);
            spriteBatch.End();
           
            // TODO: Add your drawing code here

            base.Draw(gameTime);
        }
    }
}
